Digitising Delphi: A Case Study in Virtual Reality Pedagogy

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dc.contributor.author Stephan, Robert P.
dc.date.accessioned 2026-01-07T13:15:13Z
dc.date.available 2026-01-07T13:15:13Z
dc.date.issued 2026-03
dc.identifier.uri http://hdl.handle.net/10900/173708
dc.identifier.uri http://nbn-resolving.org/urn:nbn:de:bsz:21-dspace-1737088 de_DE
dc.identifier.uri http://nbn-resolving.org/urn:nbn:de:bsz:21-dspace-1737088 de_DE
dc.identifier.uri http://dx.doi.org/10.15496/publikation-115033
dc.description.abstract The recent pandemic has accelerated the investment in and development of remote, online and virtual instruction methods. This paper presents a personal case study of one such shift — from an in-person course in which honours students wrote a traditional essay, to a remote course in which the same group engaged in the 3D virtual reconstruction of an archaeological site: the Panhellenic sanctuary of classical Delphi. The goal of this project was to provide students with an active role in the reconstruction of an ancient site and provide an immersive experience for exploring a key religious site in the ancient Greek world. Along the way, students would develop a greater degree of digital literacy and learn the basics of 3D modelling, which may be of use outside the field. Based on the feedback from the students, results of the project were mixed. Students who purchased VR headsets thought the experience was immersive and a “cool” way to learn about antiquity, but those who participated through the Engage VR desktop client were less keen on the project. Moreover, even students who used the headsets suggested that more frequent use would have improved their engagement and their learning outcomes. The 3D modelling portion of the project received similarly mixed outcomes due to the steep learning curve. Overall, this project highlights several strengths and specific weaknesses of employing VR as a pedagogical tool for history and archaeology. en
dc.language.iso en de_DE
dc.publisher Tübingen University Press de_DE
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/deed.en
dc.subject.classification Archäologie , Virtuelle Realität , Delphi , Pädagogik de_DE
dc.subject.ddc 930 de_DE
dc.subject.other Virtual Reality en
dc.subject.other Pedagogy en
dc.subject.other Greek Archaeology en
dc.subject.other Delphi en
dc.title Digitising Delphi: A Case Study in Virtual Reality Pedagogy en
dc.type ConferencePaper de_DE
utue.publikation.fachbereich Evangelisch-Theologische Fakultät de_DE
utue.publikation.fakultaet 9 Sonstige / Externe de_DE
utue.publikation.fakultaet 9 Sonstige / Externe de_DE
utue.publikation.noppn yes de_DE
utue.publikation.noppn yes de_DE


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