From Archaeological to Digital Playable Data: Some Preliminary Reflections on the Development of a Serious Game Project for Users’ Engagement

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dc.contributor.author Mariotti, Samanta
dc.date.accessioned 2026-01-07T13:14:43Z
dc.date.available 2026-01-07T13:14:43Z
dc.date.issued 2026-03
dc.identifier.uri http://hdl.handle.net/10900/173706
dc.identifier.uri http://nbn-resolving.org/urn:nbn:de:bsz:21-dspace-1737063 de_DE
dc.identifier.uri http://nbn-resolving.org/urn:nbn:de:bsz:21-dspace-1737063 de_DE
dc.identifier.uri http://dx.doi.org/10.15496/publikation-115031
dc.description.abstract Over the last decades, video games have become a pervasive part of society and one of the biggest sectors in the entertainment industry. Moreover, in recent years, they have proven to have clear potential in supporting the experience of cultural heritage (CH) for the general public, complementing current tools and practices based on tangible goods such as museums, exhibitions and archaeological sites. Serious games – video games designed for educational objectives – appear to be an effective tool for learning cultural content in an engaging way, attracting new publics and enhancing knowledge, awareness and cultural tourism. In this paper, I will illustrate an ongoing project concerning the presentation of the Poggio Imperiale Archaeological and Technological Park and Fortress in Poggibonsi (Siena, Italy), where the scientific rigour of the archaeological data, together with the application of innovative tools, technologies and new dissemination ‘languages’, has been the essential core of every action, from the creation of the archaeological park to the building of the open-air museum which pursues an in-progress, full-scale reconstruction of the 17 structures found during the excavation of the Carolingian Age village. Moreover, I will underline how and why the design of a serious game for this specific site is to be considered the latest fragment of a very long and precise project, aimed at enforcing a multi-level public outreach and heritage enhancement strategy on the site. en
dc.language.iso en de_DE
dc.publisher übingen University Press de_DE
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/deed.en
dc.subject.classification Archäologie de_DE
dc.subject.ddc 930 de_DE
dc.subject.other serious games en
dc.subject.other archaeology en
dc.subject.other engagement en
dc.subject.other user-centred game design en
dc.subject.other heritage dissemination en
dc.title From Archaeological to Digital Playable Data: Some Preliminary Reflections on the Development of a Serious Game Project for Users’ Engagement en
dc.type ConferencePaper de_DE
utue.publikation.fachbereich Sonstige/Externe de_DE
utue.publikation.fakultaet 9 Sonstige / Externe de_DE
utue.publikation.fakultaet 9 Sonstige / Externe de_DE
utue.publikation.noppn yes de_DE
utue.publikation.noppn yes de_DE


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