dc.contributor.author |
Baxter, Kieran |
|
dc.date.accessioned |
2023-10-17T13:57:10Z |
|
dc.date.available |
2023-10-17T13:57:10Z |
|
dc.date.issued |
2023-10-31 |
|
dc.identifier.uri |
http://hdl.handle.net/10900/146414 |
|
dc.identifier.uri |
http://nbn-resolving.de/urn:nbn:de:bsz:21-dspace-1464144 |
de_DE |
dc.identifier.uri |
http://dx.doi.org/10.15496/publikation-87755 |
|
dc.description |
Ein korrigierter Nachdruck kann unter https://hdl.handle.net/10900/153529 aufgerufen werden. |
de_DE |
dc.description.abstract |
In light of immersive 360-degree and 3D capture technologies, which give the
end-user retrospective control of the angle of viewing, the visual language of
traditional filmmaking might appear fundamentally disrupted. This paper expands
upon the relationship between film and virtual reality (VR) in the context
of heritage interpretation. It explores the continuity between the two media,
but also the disparate conventions and traditions that they draw upon. If we acknowledge
that no medium is transparent then we must also consider how the
practitioner’s tools and decision-making affect media content and its meaning.
While in VR these decisions are more likely to define the ways in which the
audience can interact with content, in film the composition of the frame plays a
significant role in channeling the audience’s attention in a predetermined way.
The frame is an integral component of photography and filmmaking. The continued
relevance of such filmic conventions in a time of technological upheaval
is a key question here. It is suggested that both filmmaking and VR will continue
to offer unique and powerful tools for documentary storytelling in heritage
interpretation, and that understanding the strengths of each will be important if
we are to develop a well-considered visual toolkit that goes beyond the technological
hype. As such, we test new norms of immersion and interaction afforded
by recent developments in head-mounted display technology that might appear
to be - and have certainly been promised to be - a paradigm shifting development
in new media. |
en |
dc.language.iso |
en |
de_DE |
dc.publisher |
Tübingen University Press |
de_DE |
dc.subject.classification |
Kykladen , Bronzezeit , Archäologie |
de_DE |
dc.subject.ddc |
930 |
de_DE |
dc.subject.other |
Web-Visualisierung, digitale Archäologie, Laserscanning, Photogrammetrie, Frühbronzezeit, Kykladen |
de_DE |
dc.subject.other |
Web visualization, digital archaeology, Laser Scanning, Photogrammetry, Early Bronze Age, Cyclades |
en |
dc.title |
VR and the death of the frame? Filmmaking in an age of immersive technology |
en |
dc.type |
ConferencePaper |
de_DE |
utue.publikation.fachbereich |
Archäologie |
de_DE |
utue.publikation.fakultaet |
5 Philosophische Fakultät |
de_DE |
utue.publikation.source |
Human History and Digital Future |
de_DE |
utue.publikation.noppn |
yes |
de_DE |