Serious Games for IT-Security Education

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URI: http://hdl.handle.net/10900/100439
http://nbn-resolving.de/urn:nbn:de:bsz:21-dspace-1004395
http://dx.doi.org/10.15496/publikation-41819
http://nbn-resolving.org/urn:nbn:de:bsz:21-dspace-1004391
Dokumentart: ConferenceObject
Date: 2020-05-11
Language: English
Faculty: 7 Mathematisch-Naturwissenschaftliche Fakultät
Department: Informatik
DDC Classifikation: 004 - Data processing and computer science
Keywords: Computersicherheit
Other Keywords:
Serious Games
IT-Security
Education
License: http://tobias-lib.uni-tuebingen.de/doku/lic_mit_pod.php?la=de http://tobias-lib.uni-tuebingen.de/doku/lic_mit_pod.php?la=en
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Abstract:

In recent years, the notion of gamification has gained some interest within the scientific community. Gamification denotes the use of typical gaming mechanisms, like collecting points, reaching different levels or gaining a spot on a highscore list, in a non-gaming related context. One of the most important application areas of gamification is education, e. g. learning a foreign language or basic arithmetics. There have been, however, few attempts to use games for IT-Security education. The present paper will review the existing approaches in this area, present a serious game that has been produced at Stuttgart Media University on behalf of the swiss bank UBS, and will provide an outlook on planned further activities in this area.

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